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Storytelling as Game Design and Player Design
[THIS IS AN EARLIER VERSION OF THE THEORY. FOR A MORE UPDATED VERSION, PLEASE EMAIL ME]
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I've frequently been dissatisfied with the tools we have to analyze and break down stories.
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This is my attempt to use the framework of games to describe how films engage the audience, and how the audience participates in them.
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I want to shift the focus from studying what’s on the screen, to what’s between the screen and us. ​​​
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